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Astrea & Orion [UE4]

A duo of cosmic rivals made to capture the spirit of the crazy action anime I grew up with.
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I built a custom anime styled cel-shader in an attempt to close the gap between my stylized 2D artwork and my stylized 3D artwork, allowing my character models to break traditional rules of rendering and carry the same appeal of a hand-drawn illustration in real-time 3D, heavily inspired by ArcSystemWorks games (Guilty Gear Xrd).
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The two characters were made to push my character design ability, focusing on strong silhouettes and vibrant colour palettes that communicated personality as much as possible, as well as a narrative between the two.
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Sculpted in Zbrush, Modelled in 3DS Max, Textured in Substance Painter, Rendered in Unreal Engine 4 and composited in Photoshop/Premiere Pro.
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Put a lot of heart into this one but I'm not sure I could do the cheesy anime vibe justice without it. Easily some of the most fun I've had on a project! I'd really love to do more of this in the future, and develop the shader further!

Astrea

Astrea

Orion

Orion

The Astral Hand

Character Information/Wireframe [Astrea]

Character Information/Wireframe [Orion]

Concept Art 1

Concept Art 1

Concept Art 2

Concept Art 2

Concept Art 3

Concept Art 3

Concept Art 4

Concept Art 4

Concept Art 5

Concept Art 5

Concept Art 6

Concept Art 6

Morph Targets

Morph Targets

Cel-Shader Material Graph

Cel-Shader Material Graph

Hull Shader Material Graph

Hull Shader Material Graph

Shader Breakdown

Shader Demo