Fan-Art made in collaboration with the wonderful Mélanie Hellot.
Please check out her work here, she's amazing!
https://www.behance.net/mhmelanieh4406
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Mélanie and I took a dive back into our childhoods and attempted to re-create the turtles in 3D, with a 2D inspired cel-shaded look.
Mélanie crafted the shape and style of the characters along with our logo, and I adapted her design into 3D.
Starting with a ZBrush sculpt, transitioning into 3DS Max for retopology/rigging/skinning, then into Substance Painter for texturing, and finally Unreal Engine 4 where I set up the Cel-Shaded look, trying to capture Mel's design as closely as I could.
All in all it took about 3 weeks!
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I repurposed my UE4 Cel-Shader from my previous project. You can find more info on it here:
https://www.artstation.com/artwork/lRRooz
Model Turnaround